AD

GST103 Computer Fundamentals/ICT full course, Handout, outline questions and Summary:

 Introduction:

Welcome to FreshNote, your distinguished Uniblog. We're committed to providing course materials tailored to students in higher institutions in Nigeria and beyond, preparing them for examination. Recently, we Published a full course/outline, handout and summary on GST 105- history and philosophy of science. On this page, whether you are reading this on our website, ebook or other directories, we're going to filter out the noises thereof and give you focal points that will help you prepare for your exam.


Recommendations explore more materials on GST 103 such as Notes, videos, questions and answers etc, on:

🌎Website

📱 mobile app, 

📚E-library and course directory engine.

🖥️ Computer base Test (CBT)


GST 103 full course and handout


Course description 

This course provides students with fundamental knowledge of computer systems, their components, operations, and applications. Students will learn basic concepts of computing, computer hardware and software, programming principles, and the role of computers in various fields of human endeavor.

Depending on your school, the course code or title might vary. However, the concept of this course remains the same as long as the Nigerian university curriculum is involved. Here are common titles for this course adopted by various universities.

“Introduction to Computer Science"

"Computer Fundamentals"

"Use of Computer Applications"

"Computer Appreciation"

"Fundamentals of Information and Communication Technology (ICT)"

"Introduction to Information Technology"

E.g Usmanu Danfodiyo University of Sokoto: Information and Communication Technology (ICT) 

Federal University Oye-Ekiti: Use of Library and Introduction to ICT 

Fuoye (Federal University Oye-Ekiti):Use of Library and Information, Communication and Technology (ICT) 

National Open University of Nigeria: Computer Fundamentals.   So Irrespective of the names given by different institutions, the main lesson of the course is constant.

Course Objectives

By the end of this course, students should be able to:

  • Define and explain basic computer concepts and terminology

  • Identify and describe computer hardware and software components

  • Understand the evolution and classification of computer systems

  • Demonstrate basic computer programming concepts

  • Use common application software effectively

  • Understand networking and internet fundamentals

  • Appreciate computer applications in various fields

Content:

  1. Exam Focus full course/handout 

  2. Course outline 

  3. Lesson Notes ( available on the outline section and E-library)

  4. Video tutorial (available on our E-library)

  5. Questions and answers (available on our CBT page)

Handout and summary for GST 103, computer fundamentals.

Computer fundamentals Course Outline and summary


Part 1: Introduction to Computers

Basic Concepts

🖥️🖱️Computer Definition:

  • An electronic device that can accept data, process it, and produce an output. 

  • Capable of taking input, storing data, processing it, and giving results.

  • Inventor: Charles Babbage. Lady Ada Lovelace wrote the first computer program, thus, become the first programmer.



Data vs Information:

  • Data: Raw facts about a person, object, or place (e.g., name, age, height)

  • Information: Processed data or meaningful statements (e.g., net pay, jamb, neco exam results)

Data Processing Methods

  1. Manual Method

    • Uses basic tools (pen, pencil, chalk)

    • Time-consuming, error-prone, limited capacity

  2. Mechanical Method

    • Uses machines (typewriter, adding machines)

    • Noisy, hazardous, routine operations

  3. Computer Method

    • Continuous processing capability

    • Quiet operation

    • Data and instruction storage

    • Easy error correction

    • High accuracy and reliability

Computer Characteristics

  • Speed: Incredible processing speed and fast response time.

  • Accuracy: High correctness/without errors.

  • Storage: Internal and external storage facilities (measured in K modules where K = 1024).

  • Automatic: Runs programs automatically once loaded.

  • Reliability: Consistent performance without fatigue.

  • Flexibility: Can perform various tasks at a time when programmed properly. E g minimizing and switching from one screen to another.

Computing System Components: 


Hardware components: parts that we can see and touch.

  • Input Unit: Keyboard, mouse, scanner, joystick

  • Processing Unit: ALU, Control Unit, Main Memory (RAM & ROM)

  • Output Unit: Monitor (VDU), printer

Software components: tangible wares that can not be seen/touch 

  • System software: security protection.

  • Utility software. E.g file manager. 

  • Application programs: E.g  MS word, Corel draw.

Types of computer Users:

  • Expert users (engineers, programmers, operators)

  • End users: users with basic understanding e.g students.

  • Casual users: (just as the name implies) They use computers by chance, e.g, someone thumb printing during NIN registration.pupils visiting a computer center for excursion.

Computer History and Generations

First Generation (1937-1953)

  • Used vacuum tubes

  • Examples: EDVAC, ENIAC (electronic numerical, integrator, and calculator) used basically for calculation. 

  • Machine language programming

  • Large, expensive, limited reliability, generated a lot of heats.

Second Generation (1954-1962)

  • Transistor technology

  • Assembly language introduced

  • High-level languages: FORTRAN, ALGOL, COBOL

  • Examples: IBM 704, 7094

Third Generation (1963-1972)

  • Integrated circuits (ICs)

  • Operating systems and time-sharing

  • Examples: IBM 360/91, CDC 6600

Fourth Generation (1972-1984)

  • Large Scale Integration (LSI) and Very Large Scale Integration (VLSI)

  • Microprocessors

  • Personal computers

  • Examples: CRAY 1, CRAY X-MP

Fifth Generation (1984-1990)

  • Parallel processing acceptance

  • Computer networks

  • Workstation technology

Sixth Generation (1990-present)

  • Massively parallel computing

  • Internet and World Wide Web

  • Advanced networking technologies

  • Portability and durability.

 Classification of computers:

Classification of computers by Signal Type

  1. Digital Computers. e.g modern calculators 📟

    • Represent variables as digits

    • Count and process discrete values

    • Used in business applications

  2. Analog Computers: good example are wall clock, thermometer. ⏰🌡️

    • Measure continuous variables

    • Represent variables as electrical voltage

    • Used in scientific and engineering applications

  3. Hybrid Computers

    • Combine digital and analog elements

    • Require conversion elements (digitizers)

    • Used in aerospace and process control

Classification of Computers by Purpose (what it does)

  1. Special Purpose Computers

    • Designed for specific tasks

    • Built-in operations in hardware

    • Examples: calculator, hand watch, ATM, 

  2. General Purpose Computers

    • Handle wide range of problems

    • Flexible and handles various kinds of tasks.

    • Examples: desktop computer, laptop, phones etc 

Classification of computers by Capacity or size 

  1. Microcomputers

    • Single board computers with microprocessor

    • Types: Desktop, Laptop, Notebook, Palmtop

    • Examples: IBM, Apple, HP, Dell, phones, advance calculators.

  2. Mini Computers

    • Memory capacity: 128K to 256K bytes

    • Introduced in 1965 (DEC PDP-8)

    • Reliable and smaller than mainframes

  3. Mainframe Computers

    • Large memory capacity (4K bytes and above)

    • Execute up to 100 MIPS

    • Used by many users simultaneously

Part 2: Computer Hardware and Software:

System Unit Components

Front Panel: the front part of a computer includes:

  • Power button, reset button, turbo button

  • LED indicators

  • Floppy disk drives, CD-ROM/DVD drives

  • Key lock etc.

Back Panel: things you can find on the the back or side of a computer:

  • Power sockets, fan housing

  • Serial ports, parallel ports

  • Keyboard and mouse ports

  • Monitor port, network adapter

  • Sound jacks, expansion card slots etc.

Internal Components: components inside a computer includes :

  • CPU (Central Processing Unit): the heart and brain of a computer, Main processing chip

  • RAM: Temporary memory for active programs

  • ROM: Permanent memory with startup instructions

  • Hard Disk Drive: Main storage device

  • Motherboard: Main circuit board connecting all components

  • Power Supply Unit: Converts AC to DC power etc.

CPU Evolution

Intel Processor Generations:

  • 8086/8088 (1978-81): 29,000 transistors

  • 80286 (1984): 134,000 transistors

  • 80386 (1987-88): 275,000 transistors

  • 80486 (1990-92): 1,200,000 transistors

  • Pentium (1993-95): 3,100,000 transistors

  • Modern processors: Millions to billions of transistors

Storage Devices

Primary Storage:

  • RAM (Random Access Memory): Volatile, temporary storage

  • ROM (Read Only Memory): Non-volatile, permanent instructions e.g memory card, CD-ROM.

Secondary Storage:

  • Hard Disk 🗃️: Main permanent storage

  • Floppy Disk 🗂️: Portable storage often (5¼" or 3½")

  • CD-ROM 💿: Optical storage

Input Devices

These devices aid in controlling and instructing the computer.

first is the computer Keyboard: ⌨️

  • Function Keys: F1-F12, software-dependent

  • Alphanumeric Keys: combination of numbers and Letters. some laptop keyboard has both numbers and alphabet on the same keys ➡️QWERTY-123456.

  • Cursor Control Keys: Arrow keys, Home, End, Page Up/Down (the computer cursor can be control without mouse)

  • Numeric Keypad: Number entry 0-9

  • Special Keys: control (Ctrl), Alt, Shift, Enter (command key), Delete, Insert

  • Shortcut keys on MSW or Doc interface: Ctrl + A (select all) Ctrl+B (Bold text) Ctrl + C (copy), Ctrl - V (paste copied text), Ctrl + X → Cut (removes selected text, file, or object and stores it in clipboard). Ctrl + Y → Redo (re-applies an action that was undone). Ctrl + Z → Undo (reverses the last action).

Other Input Devices:

  • Mouse🖱️ and trackball 🖲️

  • Scanner (flatbed, sheetfed, hand scanners)

  • Joystick 🕹️

  • Digital/graphics tablet 

Output Devices

Part of a computer that gives signals or information.

First is the Printer 🖨️ it produces results in hardcore (paper form etc) below are types of printer.

  • Dot-matrix: Impact printer using pins

  • Inkjet: Spray ink through nozzles

  • Laser: Use toner and magnetic rollers

Second output component is the Monitors (the computer screen) 🖥️

  • VGA (640x480) and SVGA (800x600) resolution

  • Various sizes (14", 15", 17", 21")

Auxiliary Equipment: optional part of a computer (A computer can still function without them)

  • Air Conditioner: Temperature and dust control

  • Voltage Stabilizer: Protection from power surges

  • UPS (Uninterruptible Power Supply): Backup power and voltage conditioning

  • Line Voltage Transformer: Voltage conversion (110V ↔ 240V)

Computer Software

System Software

These are softwares/ applications that are integrated part of the system (inbuilt applications) 

Operating System Functions:

  • Resource management

  • Process management

  • Memory management

  • File management

  • I/O system management

  • Security and protection

Types of Operating Systems:

  • Batch Processing: Jobs processed in groups

  • Time Sharing: Multiple users simultaneously

  • Real-time: Immediate response systems

  • Multiprogramming: Multiple programs in memory

  • Distributed: Multiple interconnected computers

Language Translators

  1. Assembler: Converts assembly language to machine code

  2. Interpreter: Translates and executes line by line

  3. Compiler: Translates entire high-level program to machine code

Utility Software

Utility software is a type of system software that is designed to help manage, maintain, and control computer resources. E.g antivirus like vast, Norton etc.

  • File conversion and copying

  • Housekeeping operations

  • System maintenance tools

  • Security system/memory cleaners 

Application Software

Application software is a type of computer program that is designed to help the end-user perform specific tasks. E.g music and video players, MS word, games. In fact, these are users-choice application. A gamer will like to install games, a designer will love to install Corel draw, a grocery store owner will love to install inventory manager.

Word Processing: software responsible for texts creation and editing.

  • Document creation and editing

  • Examples: MS Word, WordPerfect

Spreadsheets:

  • Numerical calculations and analysis

  • Examples: Excel, Lotus 1-2-3

Database Management:

  • Data storage and retrieval

  • Examples: dBase, Access, FoxBase, Google firebase.

Graphics and Design: Software for designing:

  • Image creation and editing

  • Examples: Photoshop, CorelDraw

Programming Concepts

Programming Languages

  1. Machine Language (1GL): Binary code (0s and 1s)

  2. Assembly Language (2GL): Symbolic representation

  3. High-Level Languages (3GL): Problem-oriented (FORTRAN, COBOL, Pascal)

  4. Very High-Level Languages (4GL): Non-procedural, menu-driven

Programming Principles

Good Program Characteristics:

  • Accuracy: Does what it's supposed to do

  • Reliability: Consistent performance

  • Efficiency: Optimal resource usage

  • Robustness: Handles invalid input

  • Maintainability: Easy to modify

  • Readability: Well-documented code

Programming Stages

  1. Problem definition

  2. Algorithm development

  3. Method development (flowcharts, pseudocode)

  4. Coding in programming language

  5. Translation to machine code

  6. Debugging

  7. Testing

  8. Documentation

Algorithm and Flowchart Concepts

Algorithm: Step-by-step procedure to solve problems

Flowchart Symbols:

  • Oval: Start/Stop terminals

  • Rectangle: Processing operations

  • Parallelogram: Input/Output

  • Diamond: Decision points

  • Circle: Connectors

  • Arrows: Flow direction

Application Software Modules

Word Processing

Basic Operations:

  • Document creation and editing

  • Text formatting (font, size, style)

  • Paragraph alignment

  • Insert, delete, copy, move text

  • Spell checking

  • Print preview and printing

Key Features:

  • WYSIWYG (what you see is what you get) display

  • Auto word wrap

  • Find and replace

  • Headers and footers

  • Tables and graphics integration

Spreadsheets

Basic Concepts:

  • Worksheet: Grid of rows and columns

  • Cell: Intersection of row and column

  • Range: Group of adjacent cells

  • Formula: Calculations using cell references

Key Functions:

  • Data entry and editing

  • Mathematical operations

  • Chart creation

  • Data analysis

  • What-if scenarios

Presentations (PowerPoint)

Components:

  • Slides with text and graphics

  • Slide transitions and animations

  • Speaker notes

  • Handouts

Views:

  • Normal view

  • Slide sorter view

  • Outline view

  • Slide show view

Networking and Internet

Internet means international network: According to the English dictionary “internet is the global, decentralized network of computers connected to a hub which communicate with one another using the Internet protocol suite” full course note on this topic here 📚


Network Types

LAN (Local Area Network): 

  • Single building coverage

  • Common topologies: Star, ring, bus

  • Components: File server, workstations, shared equipment

WAN (Wide Area Network): 

  • Inter-city connections

  • Uses telephone system and modems (Wi-Fi, hotspot)

  • Example: Internet, intranet 

Internet Concepts

World Wide Web: (www)🌐

  • Global network of interconnected documents

  • Uses HTML (Hypertext Markup Language)

  • Navigation through hyperlinks

Web Components:

  • Browser🌎 Software for viewing web pages

  • URL🔗: (AKS Link)Web address (Universal Resource Locator) think of it as a road to your house. A pathway that leads to specific destination on the internet (web).

  • Home Page  : Starting point for a website. (Forefront content of a website) E.g www.freshnote.com.ng is the homepage of my website.

  • Hyperlinks: Clickable connections between pages. Think of it as streets leading to various locations within a city.

Internet Services include:

  • Web browsing

  • Email communication

  • File transfer

  • Newsgroups

  • Online databases

Email Systems

Components:

  • Mail: the information sent or received via email.

  • Inbox: Received messages

  • Outbox: Messages to be sent

  • Address book: Contact information

  • Attachments: Files sent with messages

Operations:

  • Compose, send, receive messages

  • Reply and forward functionality

  • File attachments

  • Message organization

Uses or function Of Computer by industry.

In the Education sector: 🎒🏫👨‍🏫

  • Computer-aided instruction

  • Distance learning

  • Library automation

  • Student record management

  • Automated timetabling

  • Digital projectors and presentations

  • CBT systems like JAMB, FreshNote CBT.

Business and Industry 💼📊 🤵

  • Payroll processing

  • Inventory control and tracker 

  • Financial transactions

  • Point-of-sale systems (POS)

  • Management information systems

  • Customer care and data entry 

In the Healthcare sector doctor🚑🥼🩺

  • Patient monitoring systems

  • Medical diagnosis assistance

  • Laboratory test automation

  • Medical record management

  • Drug administration tracking

  • Medical imaging systems

Science and Engineering🔬🔭👨‍🔬

  • Computer-aided design (CAD)

  • Simulation and modeling

  • Research data analysis

  • Weather forecasting

  • Critical path analysis

  • Prototype development

Government and Military 👮🚔🇳🇬

  • Population records management

  • Electoral systems

  • Crime tracking

  • Defense systems

  • Surveillance and reconnaissance

  • Strategic planning systems

Transportation and Communication 🚉🚕📳

  • Traffic control systems

  • Navigation systems

  • Satellite communications

  • Air traffic control

  • Railway scheduling

  • Vehicle maintenance tracking

For Entertainment: 🎧🎮📺

  • Disc jockey (DJ) mixing/waxing 

  • Gaming 

  • Watching Movies

  • Playing of musics

  • Taking pictures 



Key Terms and Definitions

  • Bit: Smallest unit of data (0 or 1)

  • Byte: 8 bits, represents one character

  • Kilobyte (KB): 1,024 bytes

  • Megabyte (MB): 1,024 KB

  • Gigabyte (GB): 1,024 MB

  • CPU: Central Processing Unit, the main processor

  • RAM: Random Access Memory, temporary storage

  • ROM: Read Only Memory, permanent storage

  • GUI: Graphical User Interface

  • DOS: Disk Operating System

  • URL: Universal Resource Locator

  • HTML: Hypertext Markup Language

  • ISP: Internet Service Provider

  • LAN: Local Area Network

  • WAN: Wide Area Network

  • MIS: Management Information System

  • CAD: Computer Aided Design

Study Tips for Exam Success

  1. Focus on Definitions: Be able to clearly define key terms

  2. Understand Relationships: Know how components work together

  3. Practice Classifications: Be ready to categorize computers, software, networks

  4. Memorize Generations: Know characteristics of each computer generation

  5. Application Examples: Understand practical applications in various fields

  6. System Components: Know functions of hardware and software components

  7. Programming Concepts: Understand flowcharts, algorithms, and language types

  8. Software Operations: Be familiar with word processing, spreadsheet, and presentation tools.


Information technology/ Computer fundamentals Course Outline.

This is the complete course outline for general studies (GST 103) ICT,  information technology/ computer fundamentals as outline on the Nigerian university curriculum.

The course outline is dividend into six parts (module) and each part contains Units (points) which is subdivided into an average of 49 lessons or topics. The lessons are then schedule into weeks to cover the entire semester. The arrangement of the course and duration is determined by the school. You can consult your school for the correct timetable/duration.

GST 103 outline

Part 1: INTRODUCTION TO COMPUTERS.

Point 1: Basic Concepts

Learning Objectives: Students will be able to define computers, distinguish between data and information, and explain data processing methods.

Lessons:

  • Definition of computer

  • Basic understanding of data processing

  • The concept of data and information

  • Methods of data processing (Manual, Mechanical, Computer)

  • Characteristics of a computer (Speed, Accuracy, Storage, Automatic, Reliability, Flexibility)

  • The computing system components

Point 2: Historical Overview of Computers

Learning Objectives: Students will understand the evolution of computers through different generations.

Lessons:

  • Brief history of computer technology

  • Evolution of computers

  • Generations of computers:

    • First Generation (1937-1953): Vacuum tubes

    • Second Generation (1954-1962): Transistors

    • Third Generation (1963-1972): Integrated circuits

    • Fourth Generation (1972-1984): Microprocessors

    • Fifth Generation (1984-1990): Parallel processing

    • Sixth Generation (1990-present): Modern computing

Point 3: Classification of Computers

Learning Objectives: Students will classify computers based on different criteria.

Lessons:

  • Categories of computers

  • Classification based on signal type:

    • Digital computers

    • Analog computers

    • Hybrid computers

  • Classification by purpose:

    • Special purpose computers

    • General purpose computers

  • Classification by capacity:

    • Microcomputers

    • Mini computers

    • Mainframe computers

Point 4: Computer Virus

Learning Objectives: Students will understand computer viruses, their effects, and prevention methods.

Lessons:

  • Computer virus definition

  • How to detect computer virus

  • Mode of transmission of computer virus

  • Virus properties and effects

  • Prevention and protection methods


Part 2: COMPUTER HARDWARE AND SOFTWARE

Point 1: Hardware Components (1)

Learning Objectives: Students will identify and explain the functions of computer hardware components.

Lessons:

  • Essential components of the computer

  • The system unit:

    • Front of the system unit

    • Back of the system unit

    • Inside the system unit

  • Central Processing Unit (CPU)

  • Power supply unit

  • Motherboard

  • Memory systems:

    • Primary memory (RAM, ROM)

    • Secondary memory (Hard disk)

    • Tertiary memory (Floppy disk, CD-ROM)

Point 2: Hardware Components (2) - Peripheral Devices

Learning Objectives: Students will understand input and output devices and their functions.

Lessons:

  • Input devices:

    • Computer keyboard and its components

    • Mouse and joystick

    • Scanners (flatbed, sheetfed, hand scanners)

    • Digital/graphic tablets

  • Output devices:

    • Printers (dot-matrix, inkjet, laser)

    • Monitors (VGA, SVGA)

    • Speakers and sound systems

Point 3: Auxiliary Equipment

Learning Objectives: Students will understand the importance of auxiliary equipment in computing environments.

Lessons:

  • Air conditioner and environmental control

  • Voltage stabilizer

  • Uninterruptible Power Supply System (UPS)

  • Line voltage transformer

Point 4: Computer Software (1)

Learning Objectives: Students will understand system software and its components.

Lessons:

  • System software overview

  • Operating systems:

    • Definition and functions

    • Types of operating systems

    • Operating system components

  • Language translators:

    • Assemblers

    • Interpreters

    • Compilers

Point 5: Computer Software (2)

Learning Objectives: Students will understand utility and application software.

Lessons:

  • Utility programs

  • Application software:

    • Word processing software

    • Spreadsheet software

    • Database software

    • Graphics software

    • Statistical packages

  • User programs

Part 3: COMPUTER PROGRAMMING

Point 1: Computer Languages

Learning Objectives: Students will understand different types of programming languages.

Lessons:

  • Low level languages:

    • Machine language

    • Assembly language

  • High level languages

  • Very high level languages (4GL)

  • Programming language evolution

Point 2: Basic Principles of Computer Programming

Learning Objectives: Students will understand programming methodology and stages.

Lessons:

  • Problem solving with computers

  • Principles of good programming

  • Stages of programming:

    • Problem definition

    • Algorithm development

    • Coding

    • Debugging

    • Testing

    • Documentation

Point 3: Flowcharts and Algorithms

Learning Objectives: Students will create flowcharts and write algorithms.

Lessons:

  • Flowchart symbols and guidelines

  • Algorithm development

  • Pseudocode techniques

  • Decision tables

  • Program design methodology


Part 4: COMPUTER APPLICATION SOFTWARE

Point 1: Word Processing

Learning Objectives: Students will use word processing software effectively.

Lessons:

  • Introduction to word processing

  • Starting and exiting word processors

  • Creating and editing documents

  • Text formatting and alignment

  • Spell checking and printing

  • Advanced features

Point 2: Spreadsheets

Learning Objectives: Students will create and manipulate spreadsheets.

Lessons:

  • Introduction to spreadsheets

  • Creating workbooks and worksheets

  • Entering and editing data

  • Using formulas and functions

  • Formatting and printing

  • Creating charts and graphs

Point 3: Presentations

Learning Objectives: Students will create effective presentations.

Lessons:

  • Introduction to presentation software

  • Creating slides and presentations

  • Adding text, graphics, and multimedia

  • Slide transitions and animations

  • Running slide shows

  • Design principles

Part 5: NETWORKING, INTERNET AND E-MAIL

Point 1: Networking Fundamentals

Learning Objectives: Students will understand computer networking concepts.

Content:

  • Network terminology and concepts

  • Local Area Networks (LANs)

  • Wide Area Networks (WANs)

  • Network components and topologies

  • Network protocols

Point 2: Internet 

Learning Objectives: Students will understand internet concepts and usage.

Lessons:

  • Internet overview and history

  • World Wide Web (WWW)

  • Internet addresses and URLs

  • Web browsers and navigation

  • Internet Service Providers (ISPs)

  • Internet terminology and applications

Point 3: Electronic Mail

Learning Objectives: Students will use email systems effectively.

Lessons:

  • Electronic mail concepts

  • Email components and functions

  • Creating and sending emails

  • Reading and responding to emails

  • Email attachments

  • Email etiquette and security


Part 6: COMPUTER APPLICATIONS IN VARIOUS FIELDS

Point 1: Applications in Education

Learning Objectives: Students will understand computer applications in educational settings.

Lessons:

  • Computer-aided instruction

  • Educational software

  • Library automation

  • Administrative applications

  • Distance learning

  • Digital classrooms

Point 2: Applications in Business and Industry

Learning Objectives: Students will understand business applications of computers.

Lessons:

  • Payroll processing

  • Inventory control

  • Financial systems

  • Management Information Systems (MIS)

  • Point of Sale (POS) systems

  • E-commerce applications

Point 3: Applications in Other Fields

Learning Objectives: Students will appreciate the wide-ranging applications of computers.

Lessons:

  • Healthcare applications

  • Scientific and engineering applications

  • Government and military uses

  • Transportation and communication

  • Entertainment and gaming

  • Emerging applications

Revised questions:

Try answering this questions to help you revise what you have learned on this course. If have any question or needs help, drop a comment on our forum via our app.

1. Briefly discuss the generations of computer, pointing out their characteristics.

2. Computer is an electronic device capable of receiving data, process it, store it and bring out result call information in either hardcopy or soft copy. discuss?

3. Classify computer by Signal, purpose and size with examples each.

4. Contrast application software and utility software.

5. Write short note on the following:
(A.) CPU (B) Keyboard (C) internet (D) ENIAC (E) digital Computer 

Required Resources

Textbooks

  • Course manual and handouts

  • Recommended computer fundamentals textbooks

  • Online resources such as FreshNote and tutorials on various platforms.

Equipment and Software

  • Computer laboratory access

  • Microsoft Office Suite or equivalent

  • Internet connectivity

  • Web browsers and email clients

Supplementary Materials

  • Video tutorials, YouTube can suffice.

  • Online practice exercises. FreshNote CBT app 

  • Current technology magazines and articles

Learning Outcomes- Exam Centered.

Upon successful completion of this course, students will:

  1. Demonstrate comprehensive understanding of computer fundamentals

  2. Identify and explain functions of computer hardware and software components

  3. Apply basic programming concepts and create simple algorithms

  4. Use word processing, spreadsheet, and presentation software proficiently

  5. Navigate the internet and use email effectively

  6. Appreciate the role of computers in various professional fields

  7. Make informed decisions about computer technology adoption and usage

GST103 Computer Fundamentals: Complete Course Summary

GST103 Computer Fundamentals is a comprehensive introductory course that takes students through the essential aspects of computing, from basic concepts to practical applications. The course is structured around six main modules that build upon each other to create a solid foundation in computer literacy. We have provided readers with core lessons of this GST. 

We recommend exploring other materials listed above to enrich your knowledge. Practice some questions via our CBT and keep track of your performance.


References


1. Onwodi, G. O. (n.d.). GST103: Computer fundamentals (Course manual, 3 credits). National Open University of Nigeria (NOUN). Retrieved from https://nou.edu.ng/coursewarecontent/GST103%20PDF.pdf

2. National Open University of Nigeria. (n.d.). GST103: Computer fundamentals (Course description). Directorate of Educational Advancement and General Studies (DEAGS). Retrieved from https://deags.nou.edu.ng/gst-courses-descriptions


3. University of Benin. (2022). GST103: Computer fundamentals lecture notes. General Studies Unit, University of Benin, Nigeria.


4. University of Uyo. (2023). GST103: Computer fundamentals handout. General Studies Unit, University of Uyo, Nigeria.

Tags